// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Animation.IK;
using UnityEditor;
using UnityEngine;
namespace UltimateXR.Editor.Animation.IK
{
///
/// Custom property drawer for .
///
[CustomPropertyDrawer(typeof(UxrCcdLink))]
public class UxrIKSolverCcdLinkDrawer : PropertyDrawer
{
#region Public Overrides PropertyDrawer
///
/// Returns the height in pixels required to draw the property.
///
/// Serialized property to draw
/// UI label
/// Height in pixels
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
int lines = 7;
if (property.FindPropertyRelative(PropertyAxis1HasLimits).boolValue)
{
lines += 2;
}
int enumIndex = property.FindPropertyRelative(PropertyConstraint).enumValueIndex;
if (enumIndex == (int)UxrCcdConstraintType.TwoAxes)
{
if (property.FindPropertyRelative(PropertyAxis2HasLimits).boolValue)
{
lines += 4;
}
else
{
lines += 2;
}
}
return lines * EditorGUIUtility.singleLineHeight;
}
#endregion
#region Unity
///
/// Draws the inspector and handles input.
///
/// Position where to draw the serialized property
/// Serialized property
/// UI label
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
EditorGUI.indentLevel += 1;
int line = 1;
property.FindPropertyRelative(PropertyWeight).floatValue = EditorGUI.Slider(UxrEditorUtils.GetRect(position, line++),
ContentWeight,
property.FindPropertyRelative(PropertyWeight).floatValue,
0.0f,
1.0f);
EditorGUI.PropertyField(UxrEditorUtils.GetRect(position, line++), property.FindPropertyRelative(PropertyBone), ContentBone);
EditorGUI.PropertyField(UxrEditorUtils.GetRect(position, line++), property.FindPropertyRelative(PropertyConstraint), ContentConstraint);
EditorGUI.PropertyField(UxrEditorUtils.GetRect(position, line++), property.FindPropertyRelative(PropertyRotationAxis1), ContentRotationAxis1);
EditorGUI.PropertyField(UxrEditorUtils.GetRect(position, line++), property.FindPropertyRelative(PropertyAxis1HasLimits), ContentAxis1HasLimits);
if (property.FindPropertyRelative(PropertyAxis1HasLimits).boolValue)
{
EditorGUI.PropertyField(UxrEditorUtils.GetRect(position, line++), property.FindPropertyRelative(PropertyAxis1AngleMin), ContentAxis1AngleMin);
EditorGUI.PropertyField(UxrEditorUtils.GetRect(position, line++), property.FindPropertyRelative(PropertyAxis1AngleMax), ContentAxis1AngleMax);
}
int enumIndex = property.FindPropertyRelative(PropertyConstraint).enumValueIndex;
if (enumIndex == (int)UxrCcdConstraintType.TwoAxes)
{
EditorGUI.PropertyField(UxrEditorUtils.GetRect(position, line++), property.FindPropertyRelative(PropertyRotationAxis2), ContentRotationAxis2);
EditorGUI.PropertyField(UxrEditorUtils.GetRect(position, line++), property.FindPropertyRelative(PropertyAxis2HasLimits), ContentAxis2HasLimits);
if (property.FindPropertyRelative(PropertyAxis2HasLimits).boolValue)
{
EditorGUI.PropertyField(UxrEditorUtils.GetRect(position, line++), property.FindPropertyRelative(PropertyAxis2AngleMin), ContentAxis2AngleMin);
EditorGUI.PropertyField(UxrEditorUtils.GetRect(position, line++), property.FindPropertyRelative(PropertyAxis2AngleMax), ContentAxis2AngleMax);
}
}
EditorGUI.PropertyField(UxrEditorUtils.GetRect(position, line++), property.FindPropertyRelative(PropertyAlignToGoal), ContentAlignToGoal);
EditorGUI.indentLevel -= 1;
EditorGUI.EndProperty();
}
#endregion
#region Private Types & Data
private GUIContent ContentBone { get; } = new GUIContent("Bone", "");
private GUIContent ContentWeight { get; } = new GUIContent("Weight", "");
private GUIContent ContentConstraint { get; } = new GUIContent("Constraint", "");
private GUIContent ContentRotationAxis1 { get; } = new GUIContent("Rotation Axis1", "");
private GUIContent ContentRotationAxis2 { get; } = new GUIContent("Rotation Axis2", "");
private GUIContent ContentAxis1HasLimits { get; } = new GUIContent("Axis1 Has Angle Limits", "");
private GUIContent ContentAxis1AngleMin { get; } = new GUIContent("Axis1 Angle Min", "");
private GUIContent ContentAxis1AngleMax { get; } = new GUIContent("Axis1 Angle Max", "");
private GUIContent ContentAxis2HasLimits { get; } = new GUIContent("Axis2 Has Angle Limits", "");
private GUIContent ContentAxis2AngleMin { get; } = new GUIContent("Axis2 Angle Min", "");
private GUIContent ContentAxis2AngleMax { get; } = new GUIContent("Axis2 Angle Max", "");
private GUIContent ContentAlignToGoal { get; } = new GUIContent("Align To Goal", "Tries to align this link to the same axes as the goal");
private const string PropertyBone = "_bone";
private const string PropertyWeight = "_weight";
private const string PropertyConstraint = "_constraint";
private const string PropertyRotationAxis1 = "_rotationAxis1";
private const string PropertyRotationAxis2 = "_rotationAxis2";
private const string PropertyAxis1HasLimits = "_axis1HasLimits";
private const string PropertyAxis1AngleMin = "_axis1AngleMin";
private const string PropertyAxis1AngleMax = "_axis1AngleMax";
private const string PropertyAxis2HasLimits = "_axis2HasLimits";
private const string PropertyAxis2AngleMin = "_axis2AngleMin";
private const string PropertyAxis2AngleMax = "_axis2AngleMax";
private const string PropertyAlignToGoal = "_alignToGoal";
#endregion
}
}