// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using System; using UltimateXR.Manipulation.HandPoses; namespace UltimateXR.Editor.Manipulation.HandPoses { public partial class UxrHandPoseEditorWindow { #region Private Types & Data /// /// Flags enumerating the different hand pose elements that can be saved. /// [Flags] private enum SaveHandPoseFlags { /// /// asset file. /// Assets = 1 << 0, /// /// The containing the finger bone transforms. /// HandDescriptors = 1 << 1, /// /// All data and asset files. /// All = 0x7FFFFFF } #endregion } }