// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Editor.Manipulation
{
///
/// Enumerates the possible preview pose regenerations that could be required when grabbable object properties are
/// changed.
///
public enum UxrPreviewPoseRegeneration
{
///
/// No regeneration required.
///
None = 0,
///
/// Re-create the preview pose.
///
Complete = 1,
///
/// Using the current mesh, interpolate the pose using the current blend parameter.
///
OnlyBlend = 2
}
}