// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Editor.Utilities
{
public abstract partial class ComponentProcessorWindow
{
#region Private Types & Data
///
/// Enumerates the different potential target object(s) for the component processor.
///
private enum TargetObjects
{
///
/// Processes a single component.
///
SingleComponent,
///
/// Processes the current selection, and optionally the hierarchy below or inside the prefab.
///
CurrentSelection,
///
/// Processes the current scene.
///
CurrentScene,
///
/// Processes a whole folder and all sub-folders recursively.
///
ProjectFolder,
}
#endregion
}
}