// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- namespace UltimateXR.Editor.Utilities { public abstract partial class ComponentProcessorWindow { #region Private Types & Data /// /// Enumerates the different potential target object(s) for the component processor. /// private enum TargetObjects { /// /// Processes a single component. /// SingleComponent, /// /// Processes the current selection, and optionally the hierarchy below or inside the prefab. /// CurrentSelection, /// /// Processes the current scene. /// CurrentScene, /// /// Processes a whole folder and all sub-folders recursively. /// ProjectFolder, } #endregion } }