// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core.Components;
using UnityEngine;
namespace UltimateXR.Animation.GameObjects
{
///
/// Component that allows to destroy the it is attached to after a variable amount of seconds
///
public class UxrDelayedDestroy : UxrComponent
{
#region Inspector Properties/Serialized Fields
[SerializeField] private float _seconds;
#endregion
#region Unity
///
/// Programs the object destruction.
///
protected override void Start()
{
base.Start();
Destroy(gameObject, _seconds);
}
#endregion
}
}