// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
namespace UltimateXR.Animation.GameObjects
{
public partial class UxrObjectFade
{
#region Private Types & Data
private partial class ObjectEntry
{
#region Private Types & Data
///
/// Stores information of a material in a fade animation.
///
private struct MaterialEntry
{
#region Public Types & Data
///
/// Gets or sets the initial material color.
///
public Color StartColor { get; set; }
///
/// Gets or sets whether the shader transparency was enabled.
///
public bool ShaderChanged { get; set; }
#endregion
}
#endregion
}
#endregion
}
}