// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using System;
namespace UltimateXR.Animation.IK
{
///
/// Different clavicle options supported by when clavicle data is present in
/// the rig.
///
[Flags]
public enum UxrArmSolveOptions
{
///
/// No options.
///
None = 0,
///
/// Reset the clavicle position.
///
ResetClavicle = 1,
///
/// Solve the clavicle position. Can be used together with so that the clavicle is solved
/// without using the current position data.
///
SolveClavicle = 1 << 1
}
}