// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- namespace UltimateXR.Animation { /// /// The supported animation modes used in different animation components. /// public enum UxrAnimationMode { /// /// No animation. /// None, /// /// Animate using a constant increase/decrease speed. /// Speed, /// /// Animate using interpolation with different easing types. Can optionally be looped. /// Interpolate, /// /// Animate using noise input. /// Noise } }