// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Animation
{
///
/// The supported animation modes used in different animation components.
///
public enum UxrAnimationMode
{
///
/// No animation.
///
None,
///
/// Animate using a constant increase/decrease speed.
///
Speed,
///
/// Animate using interpolation with different easing types. Can optionally be looped.
///
Interpolate,
///
/// Animate using noise input.
///
Noise
}
}