// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- namespace UltimateXR.CameraUtils { /// /// Enumerates the different working modes for . /// public enum UxrWallFadeMode { /// /// Fades to black when getting inside the geometry but allows to traverse and exit through the other side. /// AllowTraverse, /// /// Doesn't allow traversing. The condition to fade-in back again is that the camera needs to have a straight line /// without any traversing between the point where the head got in and the current position. /// Strict } }