// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using System;
using UltimateXR.Core;
namespace UltimateXR.Devices
{
///
/// Interface for VR devices, mainly designed to abstract tracking/input devices.
///
public interface IUxrDevice
{
#region Public Types & Data
///
/// Event called whenever the device is connected or disconnected
///
event EventHandler DeviceConnected;
///
/// Gets the SDK the implemented device needs in order to be available.
/// It should be null or empty if there is no SDK dependency. Otherwise is should use any of the SDK names in
/// . For example if requires the Oculus SDK, it should return
/// .
///
string SDKDependency { get; }
#endregion
}
}