// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using System; namespace UltimateXR.Devices { /// /// Enumerates the possible capabilities of a VR controller. /// [Flags] public enum UxrControllerInputCapabilities { /// /// It supports raw haptic impulses. /// HapticImpulses = 1, /// /// It supports haptic feedback using pre-recorded clips. /// HapticClips = 1 << 1, /// /// It supports finger tracking. /// TrackedHandPose = 1 << 2 } }