// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using System;
namespace UltimateXR.Devices
{
///
/// Enumerates the possible capabilities of a VR controller.
///
[Flags]
public enum UxrControllerInputCapabilities
{
///
/// It supports raw haptic impulses.
///
HapticImpulses = 1,
///
/// It supports haptic feedback using pre-recorded clips.
///
HapticClips = 1 << 1,
///
/// It supports finger tracking.
///
TrackedHandPose = 1 << 2
}
}