// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UltimateXR.Devices.Visualization
{
public partial class UxrControllerHand
{
#region Public Types & Data
///
/// Defines a GameObject variation in the different hands that are available in the component.
///
[Serializable]
public partial class ObjectVariation
{
#region Inspector Properties/Serialized Fields
[SerializeField] private string _name;
[SerializeField] private GameObject _gameObject;
[SerializeField] private List _materialVariations;
#endregion
#region Public Types & Data
///
/// Gets the variation name.
///
public string Name => _name;
///
/// Gets the variation object.
///
public GameObject GameObject => _gameObject;
///
/// Gets the material variations.
///
public IEnumerable MaterialVariations => _materialVariations;
#endregion
}
#endregion
}
}