// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
namespace UltimateXR.Devices.Visualization
{
///
/// Finger contact information. Stores information about where a finger touched a controller element.
///
public class UxrFingerContactInfo
{
#region Public Types & Data
///
/// Gets or sets the transform the finger is currently touching.
///
public Transform Transform { get; set; }
#endregion
#region Constructors & Finalizer
///
/// Constructor
///
/// The transform of where it made contact
public UxrFingerContactInfo(Transform transform)
{
Transform = transform;
}
#endregion
}
}