// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- namespace UltimateXR.Locomotion { /// /// Internal interface for locomotion components to make updating publicly available only from within the framework. /// Child classes from will implement these through the protected methods. /// internal interface IUxrLocomotionUpdater { #region Public Methods /// /// Updates the locomotion and the avatar's position/orientation the component belongs to. /// void UpdateLocomotion(); #endregion } }