// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- namespace UltimateXR.Locomotion { /// /// The number of raycasts to perform over a teleport arc to check where it intersects with the scene. /// Higher quality steps use more raycasts. /// public enum UxrRaycastStepsQuality { LowQuality, MediumQuality, HighQuality, VeryHighQuality } }