// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Locomotion
{
///
/// The number of raycasts to perform over a teleport arc to check where it intersects with the scene.
/// Higher quality steps use more raycasts.
///
public enum UxrRaycastStepsQuality
{
LowQuality,
MediumQuality,
HighQuality,
VeryHighQuality
}
}