// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core.StateSave;
namespace UltimateXR.Manipulation.Helpers
{
public partial class UxrAutoSlideInObject
{
#region Protected Overrides UxrComponent
///
protected override void SerializeState(bool isReading, int stateSerializationVersion, UxrStateSaveLevel level, UxrStateSaveOptions options)
{
base.SerializeState(isReading, stateSerializationVersion, level, options);
// Manipulations are already handled through events, we don't serialize them in incremental changes
if (level > UxrStateSaveLevel.ChangesSincePreviousSave)
{
SerializeStateValue(level, options, nameof(_insertAxis), ref _insertAxis);
SerializeStateValue(level, options, nameof(_insertOffset), ref _insertOffset);
SerializeStateValue(level, options, nameof(_insertOffsetSign), ref _insertOffsetSign);
SerializeStateValue(level, options, nameof(_objectLocalSize), ref _objectLocalSize);
SerializeStateValue(level, options, nameof(_slideInTimer), ref _slideInTimer);
SerializeStateValue(level, options, nameof(_placedAfterSlidingIn), ref _placedAfterSlidingIn);
SerializeStateValue(level, options, nameof(_manipulationHapticFeedback), ref _manipulationHapticFeedback);
SerializeStateValue(level, options, nameof(_minHapticAmplitude), ref _minHapticAmplitude);
SerializeStateValue(level, options, nameof(_maxHapticAmplitude), ref _maxHapticAmplitude);
}
}
#endregion
}
}