// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- namespace UltimateXR.Manipulation { /// /// Enumerates how a can snap to a when being /// placed on it. /// public enum UxrSnapToAnchorMode { /// /// Don't snap. /// DontSnap, /// /// Snap the position and keep the rotation. /// PositionOnly, /// /// Snap the rotation and keep the position. /// RotationOnly, /// /// Snap the position and rotation. /// PositionAndRotation } }