// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Manipulation
{
///
/// Enumerates how a can snap to a when being
/// placed on it.
///
public enum UxrSnapToAnchorMode
{
///
/// Don't snap.
///
DontSnap,
///
/// Snap the position and keep the rotation.
///
PositionOnly,
///
/// Snap the rotation and keep the position.
///
RotationOnly,
///
/// Snap the position and rotation.
///
PositionAndRotation
}
}