// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using System;
using UltimateXR.Avatar;
using UnityEngine;
namespace UltimateXR.Networking
{
public partial class UxrNetworkManager
{
#region Private Types & Data
///
/// Stores an avatar setup entry. It contains the avatar prefab that was enabled for networking and the components that
/// were added from an arbitrary SDK to add support.
///
[Serializable]
private class AvatarSetup
{
#region Inspector Properties/Serialized Fields
[SerializeField] private UxrAvatar _avatarPrefab;
#endregion
#region Public Types & Data
///
/// Gets the avatar component in the prefab.
///
public UxrAvatar AvatarPrefab => _avatarPrefab;
#endregion
}
#endregion
}
}