// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using System; using UltimateXR.Avatar; using UnityEngine; namespace UltimateXR.Networking { public partial class UxrNetworkManager { #region Private Types & Data /// /// Stores an avatar setup entry. It contains the avatar prefab that was enabled for networking and the components that /// were added from an arbitrary SDK to add support. /// [Serializable] private class AvatarSetup { #region Inspector Properties/Serialized Fields [SerializeField] private UxrAvatar _avatarPrefab; #endregion #region Public Types & Data /// /// Gets the avatar component in the prefab. /// public UxrAvatar AvatarPrefab => _avatarPrefab; #endregion } #endregion } }