// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- using System; using System.Collections.Generic; using UltimateXR.Manipulation; using UnityEngine; namespace UltimateXR.Networking { public partial class UxrNetworkManager { #region Public Types & Data /// /// Stores information of NetworkTransform components that were added to synchronize /// with rigidbodies. /// [Serializable] public class GrabbablePhysicsSetup { #region Inspector Properties/Serialized Fields [SerializeField] private string _sdkUsed; [SerializeField] private List _processedScenePaths = new List(); [SerializeField] private bool _processedPathPrefabs; [SerializeField] private string _processedRootPath; [SerializeField] private List _processedPrefabs = new List(); [SerializeField] private List _debugInfoLines = new List(); #endregion } #endregion } }