// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using UltimateXR.Manipulation;
using UnityEngine;
namespace UltimateXR.Networking
{
public partial class UxrNetworkManager
{
#region Public Types & Data
///
/// Stores information of NetworkTransform components that were added to synchronize
/// with rigidbodies.
///
[Serializable]
public class GrabbablePhysicsSetup
{
#region Inspector Properties/Serialized Fields
[SerializeField] private string _sdkUsed;
[SerializeField] private List _processedScenePaths = new List();
[SerializeField] private bool _processedPathPrefabs;
[SerializeField] private string _processedRootPath;
[SerializeField] private List _processedPrefabs = new List();
[SerializeField] private List _debugInfoLines = new List();
#endregion
}
#endregion
}
}