using Sirenix.OdinInspector; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class Wave { [HorizontalGroup("Split", width: 130)] [VerticalGroup("Split/Left")] [Title("Time To Next Wave")] [HideLabel] [SerializeField] public float timeToNextWave = 60; [Title("Time To Next Group")] [HideLabel] [VerticalGroup("Split/Left")] [SerializeField] public float timeToNextGroup = 1; [VerticalGroup("Split/Right")] [SerializeField] public WaveGroup[] groups = new WaveGroup[0]; }