using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using static OnHitEvent; [System.Serializable] public class OnHitEvent : UnityEvent { public class Args { public float hitMultiplier; public Damage damage; public GameObject source; public Args(Damage damage, float hitMultiplier, GameObject source) { this.damage = damage; this.hitMultiplier = hitMultiplier; this.source = source; } } }