using HurricaneVR.Framework.Core.Player; using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using Unity.Netcode; using UnityEngine; using Zenject; public class LobbyManager : NetworkBehaviour { [Inject] [SerializeField] [ReadOnly] private MusicManager musicManager; [Inject] [SerializeField] [ReadOnly] private PlayerSpawner playerSpawner; [Inject] [SerializeField] [ReadOnly] private GameManager gameManager; [SerializeField] private AudioClip backgroundMusicClip; private void Start() { musicManager.Play(backgroundMusicClip); var player = gameManager.LocalPlayer; playerSpawner.Spawn(player); } }