using HurricaneVR.Framework.Components; using TMPro; using UnityEngine; namespace HurricaneVR.TechDemo.Scripts { public class DemoKeypadButton : HVRPhysicsButton { public char Key; public TextMeshPro TextMeshPro; protected override void Awake() { ConnectedBody = transform.parent.GetComponentInParent(); base.Awake(); } } }