using System; using System.Collections; using System.Collections.Generic; using HurricaneVR.Framework.Core.Sockets; using UnityEngine; namespace HurricaneVR.TechDemo.Scripts { public class DemoSocketables : HVREnumFlagsSocketable { } [Flags] public enum DemoSocketableItems { None = 0, Pistol = 1 << 0, PistolMagazine = 1 << 1, SMG = 1 << 2, SMGMagazine = 1 << 3, PowerCell = 1 << 4, SmallObject = 1 << 5, LargeObject = 1 << 6, DoorKey = 1 << 7, ShotgunShell = 1 << 8, Valve = 1 << 9, Key = 1 << 10, All = ~0 } }