using UnityEngine; namespace HurricaneVR.Framework.Components { public abstract class HVRDamageHandlerBase : MonoBehaviour { public virtual void TakeDamage(float damage) { } public virtual void HandleDamageProvider(HVRDamageProvider damageProvider, Vector3 hitPoint, Vector3 direction) { TakeDamage(damageProvider.Damage); } public virtual void HandleRayCastHit(HVRDamageProvider damageProvider, RaycastHit hit) { } } }