// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- namespace UltimateXR.Avatar { /// /// Avatar operating modes. /// public enum UxrAvatarMode { /// /// Avatar is updated automatically using input/tracking components. This is the avatar that is controlled by the user. /// Local, /// /// "Puppet" mode where avatar is not updated internally and transforms are required to be updated externally instead. /// These are remote avatars controlled by other users in a networking scenario, avatars in replay mode, etc... /// UpdateExternally } }