// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core.Components;
namespace UltimateXR.CameraUtils
{
///
/// Added to a GameObject will tell the component to ignore any collision with it or
/// any other GameObject that hangs from the tree.
///
public class UxrIgnoreWallFade : UxrComponent
{
}
}