// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.CameraUtils
{
///
/// Enumerates the different working modes for .
///
public enum UxrWallFadeMode
{
///
/// Fades to black when getting inside the geometry but allows to traverse and exit through the other side.
///
AllowTraverse,
///
/// Doesn't allow traversing. The condition to fade-in back again is that the camera needs to have a straight line
/// without any traversing between the point where the head got in and the current position.
///
Strict
}
}