// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
namespace UltimateXR.Manipulation
{
///
/// Enumerates how the distance from a to a can be
/// computed.
///
public enum UxrGrabProximityMode
{
///
/// Use the proximity transform in the .
///
UseProximity,
///
/// Use a inside which the needs to be in order to grab the
/// object.
///
BoxConstrained
}
}