using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; using DamageNumbersPro.Internal; using TMPro; namespace DamageNumbersPro { [DisallowMultipleComponent] public class DamageNumberMesh : DamageNumber { /* * Contact me if you need any support. * Email: ekincantascontact@gmail.com * Discord: https://discord.com/invite/nWbRkN8Zxr * * Check the manual for more information. * Manual: https://ekincantas.com/damage-numbers-pro/ * * Thank you for using my asset. * If you want to add your own code please use the functions below. * I recommend creating a duplicate of this script first and renaming it. * Otherwise you may loose your custom code when you update damage numbers pro. * * Good Luck on your Project */ //Custom Events: protected override void OnStart() { } protected override void OnStop() { } protected override void OnUpdate(float deltaTime) { } protected override void OnFade(float currentFade) { } protected override void OnTextUpdate() { } protected override void OnAbsorb(float number, float newSum) { } } }