#if !NOT_UNITY3D using System; using System.Collections.Generic; using UnityEngine; namespace Zenject { public interface IPrefabInstantiator { Type ArgumentTarget { get; } List ExtraArguments { get; } GameObjectCreationParameters GameObjectCreationParameters { get; } GameObject Instantiate(InjectContext context, List args, out Action injectAction); UnityEngine.Object GetPrefab(InjectContext context); } } #endif