#if !NOT_UNITY3D using ModestTree; namespace Zenject { [NoReflectionBaking] public class PrefabProvider : IPrefabProvider { readonly UnityEngine.Object _prefab; public PrefabProvider(UnityEngine.Object prefab) { Assert.IsNotNull(prefab); _prefab = prefab; } public UnityEngine.Object GetPrefab(InjectContext _) { return _prefab; } } } #endif