using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class LevelItemUI : MonoBehaviour { [ReadOnly] [SerializeField] private Level level; [ReadOnly] [SerializeField] private bool isLocked; [SerializeField] private TextMeshProUGUI difficultyText; [SerializeField] private TextMeshProUGUI nameText; [SerializeField] private TextMeshProUGUI descriptionText; [SerializeField] private Image backgroundImage; public void Setup(Level level, bool isLocked) { this.level = level; this.isLocked = isLocked; nameText.text = level.levelName; difficultyText.text = "0"; } }