// -------------------------------------------------------------------------------------------------------------------- // // Copyright (c) VRMADA, All rights reserved. // // -------------------------------------------------------------------------------------------------------------------- namespace UltimateXR.Editor.Manipulation { /// /// Enumerates the possible preview pose regenerations that could be required when grabbable object properties are /// changed. /// public enum UxrPreviewPoseRegeneration { /// /// No regeneration required. /// None = 0, /// /// Re-create the preview pose. /// Complete = 1, /// /// Using the current mesh, interpolate the pose using the current blend parameter. /// OnlyBlend = 2 } }