// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
namespace UltimateXR.Editor
{
///
/// processor delegate used by
/// .
/// The processor is responsible for modifying/processing all the assets that the method will send.
///
/// Type of scriptable object to process
public delegate bool UxrScriptableObjectProcessor(T scriptableObject) where T : ScriptableObject;
}