// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Avatar
{
///
/// Avatar operating modes.
///
public enum UxrAvatarMode
{
///
/// Avatar is updated automatically using input/tracking components. This is the avatar that is controlled by the user.
///
Local,
///
/// "Puppet" mode where avatar is not updated internally and transforms are required to be updated externally instead.
/// These are remote avatars controlled by other users in a networking scenario, avatars in replay mode, etc...
///
UpdateExternally
}
}