// --------------------------------------------------------------------------------------------------------------------
//
// Copyright (c) VRMADA, All rights reserved.
//
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core;
using UltimateXR.Core.Components;
using UnityEngine;
using UnityEngine.UI;
namespace UltimateXR.Devices.DebugPanels
{
///
/// UI Widget for a two-axis input element in a VR input controller. Examples are joysticks, trackpads...
///
public class UxrDebugInput2dUI : UxrComponent
{
#region Inspector Properties/Serialized Fields
[SerializeField] private UxrControllerInput _controllerInput;
[SerializeField] private UxrHandSide _hand;
[SerializeField] private UxrInput2D _target;
[SerializeField] private Text _name;
[SerializeField] private RectTransform _cursor;
[SerializeField] private float _coordAmplitude;
#endregion
#region Public Types & Data
///
/// Gets the controller to monitor for input.
///
public UxrControllerInput TargetController
{
get => _controllerInput;
set => _controllerInput = value;
}
///
/// Gets the hand to monitor for input.
///
public UxrHandSide TargetHand
{
get => _hand;
set => _hand = value;
}
///
/// Gets the two-axis element to monitor for input.
///
public UxrInput2D Target
{
get => _target;
set => _target = value;
}
#endregion
#region Unity
///
/// Updates the widget information.
///
private void Update()
{
_name.text = $"{_hand} {_target}";
if (_controllerInput != null)
{
_cursor.anchoredPosition = Vector2.Scale(Vector2.one * _coordAmplitude, _controllerInput.GetInput2D(_hand, _target, true));
}
}
#endregion
}
}