%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: e581938f8c0341839ae0a0294479b8d3, type: 3} m_Name: HVR_GrabbableSettings m_EditorClassIdentifier: HurricaneVR.Framework.Shared:HVRJointSettings XMaster: 1 XDrive: Spring: 0 Damper: 0 MaxForce: 0 SlerpDrive: Spring: 100000 Damper: 1000 MaxForce: 100000 ApplyMode: 0 EnableCollision: 0 EnablePreprocessing: 1 BreakForce: Infinity BreakTorque: Infinity MassScale: 1 ConnectedMassScale: 1 ProjectionMode: 1 ProjectionDistance: 0.01 ProjectionAngle: 0.01 CriticalDampPosition: 0 DampConnectedBody: 0 RotationDriveMode: 1 YDrive: Spring: 0 Damper: 0 MaxForce: 0 ZDrive: Spring: 0 Damper: 0 MaxForce: 0 AngularXDrive: Spring: 100000 Damper: 1000 MaxForce: 100000 AngularYZDrive: Spring: 100000 Damper: 1000 MaxForce: 100000 LinearLimit: Limit: 0 Bounciness: 0 ContactDistance: 0 LinearLimitSpring: Spring: 0 Damper: 0 XMotion: 0 YMotion: 0 ZMotion: 0 AngularXMotion: 2 AngularYMotion: 2 AngularZMotion: 2 LowAngularXLimit: Limit: 0 Bounciness: 0 ContactDistance: 0 HighAngularXLimit: Limit: 0 Bounciness: 0 ContactDistance: 0 AngularXLimitSpring: Spring: 0 Damper: 0 AngularYLimit: Limit: 0 Bounciness: 0 ContactDistance: 0 AngularZLimit: Limit: 0 Bounciness: 0 ContactDistance: 0 AngularYZLimitSpring: Spring: 0 Damper: 0