using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; public class RagdollComponent : MonoBehaviour { [Button] public void Ragdoll() { var rigidBodies = GetComponentsInChildren(); foreach (var rb in rigidBodies) { rb.isKinematic = false; } var animators = GetComponentsInChildren(); foreach (var a in animators) { a.enabled = false; } } }