using System; using HurricaneVR.Framework.Components; using UnityEditor; using UnityEngine; namespace HurricaneVR.Editor { [CustomEditor(typeof(HVRRotationLimiter))] public class HVRRotationLimiterEditor : UnityEditor.Editor { protected void OnEnable() { } public override void OnInspectorGUI() { EditorGUILayout.HelpBox("Used in conjunction with the HVRRotationTracker." + $"{Environment.NewLine}Joint limits will be placed on the axis of rotation assigned on the tracker " + "when the AngleFromStart reported by the tracker becomes in range of that limit.", MessageType.Info); base.OnInspectorGUI(); } } }