using UnityEngine; namespace HurricaneVR.Framework.Weapons.Bow { [RequireComponent(typeof(HVRPhysicsBow))] public class HVRBowAnimator : MonoBehaviour { public Animator Animator; public HVRPhysicsBow Bow { get; private set; } public void Start() { Bow = GetComponent(); } public void Update() { if (Animator) { Animator.enabled = true; Animator.Play(0, 0, Bow.Tension); } } } }