using UnityEngine; #pragma warning disable 649 namespace Zenject.SpaceFighter { public class ControlsDisplay : MonoBehaviour { [SerializeField] float _leftPadding; [SerializeField] float _topPadding; [SerializeField] float _width; [SerializeField] float _height; public void OnGUI() { var bounds = new Rect(_leftPadding, _topPadding, _width, _height); GUI.Label(bounds, "CONTROLS: WASD to move, Mouse to aim, Left Mouse to fire"); } } }