using UnityEngine; namespace Zenject.SpaceFighter { public class PlayerInputHandler : ITickable { readonly PlayerInputState _inputState; public PlayerInputHandler(PlayerInputState inputState) { _inputState = inputState; } public void Tick() { _inputState.IsMovingLeft = Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A); _inputState.IsMovingRight = Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D); _inputState.IsMovingUp = Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.W); _inputState.IsMovingDown = Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.S); _inputState.IsFiring = Input.GetKey(KeyCode.Space) || Input.GetMouseButton(0); } } }