Files

40 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DamageNumbersPro
{
[System.Serializable]
public struct LerpSettings
{
public LerpSettings (int customDefault)
{
minX = -0.4f;
maxX = 0.4f;
minY = 0.5f;
maxY = 1f;
speed = 5f;
randomFlip = false;
}
[Header("Speed:")]
[Tooltip("Speed at which it moves to the offset position.")]
public float speed;
[Header("Offset:")]
[Tooltip("Minimum of horizontal offset.")]
public float minX;
[Tooltip("Maximum of horizontal offset.")]
public float maxX;
[Tooltip("Minimum of vertical offset.")]
public float minY;
[Tooltip("Maximum of vertical offset.")]
public float maxY;
[Header("Horizontal Flip:")]
[Tooltip("Randomly flips the X Offset.\nUseful for avoiding small movements.\nSet Min X and Max X to a positive value.")]
public bool randomFlip;
}
}