Files
dungeons/Assets/DamageNumbersPro/Scripts/Settings/ScaleByNumberSettings.cs

31 lines
851 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DamageNumbersPro
{
[System.Serializable]
public struct ScaleByNumberSettings
{
public ScaleByNumberSettings(float customDefault)
{
fromNumber = 0f;
fromScale = 1f;
toNumber = 1000f;
toScale = 2f;
}
[Header("Number Range:")]
[Tooltip("The number at which scaling starts.")]
public float fromNumber;
[Tooltip("The number at which scaling caps.")]
public float toNumber;
[Header("Scale Range:")]
[Tooltip("The scale when the number is smaller of equal 'From Number'.")]
public float fromScale;
[Tooltip("The scale when the number is bigger of equal 'To Number'.")]
public float toScale;
}
}