Files

23 lines
579 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DamageNumbersPro
{
[System.Serializable]
public struct ShakeSettings
{
public ShakeSettings(Vector2 customDefault)
{
offset = customDefault;
frequency = 50f;
}
[Tooltip("Moves back and fourth from negative offset to positive offset.")]
public Vector2 offset;
[Tooltip("Changes the speed at which the number moves back and fourth.\nUsed in a sinus function.")]
public float frequency;
}
}