Files

14 lines
412 B
C#

using UnityEngine;
namespace HurricaneVR.Framework.Components
{
/// <summary>
/// Tags a grabbable object as climbable which is then used by the player controller to know if they can climb or not.
/// For the hexabody integration it will kick in the climbing strength override set on the HexaHands component.
/// </summary>
public class HVRClimbable : MonoBehaviour
{
}
}