Files
dungeons/Assets/HurricaneVR/TechDemo/Scripts/DemoKeyHologram.cs

47 lines
1.0 KiB
C#

using System.Collections.Generic;
using HurricaneVR.Framework.Shared;
using UnityEngine;
namespace HurricaneVR.TechDemo.Scripts
{
public class DemoKeyHologram : MonoBehaviour
{
public float Interval = .2f;
public float LastMove;
public List<Vector3> Positions = new List<Vector3>();
public int Index;
#if UNITY_EDITOR
[InspectorButton("AddPositionMethod")] public string AddPosition;
public void AddPositionMethod()
{
Positions.Add(transform.localPosition);
}
#endif
void Start()
{
}
void Update()
{
if (Time.time > LastMove && Time.time - LastMove > Interval && Positions.Count > 0)
{
if (Index >= Positions.Count)
Index = 0;
transform.localPosition = Positions[Index];
Index++;
LastMove = Time.time;
}
}
public void Destroy()
{
Destroy(gameObject);
}
}
}