Files

58 lines
1.0 KiB
C#

using UnityEngine;
namespace Zenject.Asteroids
{
public class LevelHelper
{
readonly Camera _camera;
public LevelHelper(
[Inject(Id = "Main")]
Camera camera)
{
_camera = camera;
}
public float Bottom
{
get { return -ExtentHeight; }
}
public float Top
{
get { return ExtentHeight; }
}
public float Left
{
get { return -ExtentWidth; }
}
public float Right
{
get { return ExtentWidth; }
}
public float ExtentHeight
{
get { return _camera.orthographicSize; }
}
public float Height
{
get { return ExtentHeight * 2.0f; }
}
public float ExtentWidth
{
get { return _camera.aspect * _camera.orthographicSize; }
}
public float Width
{
get { return ExtentWidth * 2.0f; }
}
}
}