Files

26 lines
474 B
C#

using System;
using UnityEngine;
namespace Zenject.Asteroids
{
public abstract class ShipState : IDisposable
{
public abstract void Update();
public virtual void Start()
{
// optionally overridden
}
public virtual void Dispose()
{
// optionally overridden
}
public virtual void OnTriggerEnter(Collider other)
{
// optionally overridden
}
}
}